![]() Obviously the rendered images are not identical because any render engine interprets the lights and materials in its own way. Whenever possible I used the same Maya light primitives, I've also put any light source in the same position and with the same intensity. THE TEST I tried to make the overall scene and light set up very simple, just to reduce the number of factors that could enter in the game. ![]() V-ray also has its own GPU render engine (V-Ray RT) used for IPR renders. You can use V-Ray with almost any 3d software thanks to their very well written plugins. It can use traditional biased Raytracing (global illumination, photon mapping) or Brute Force unbiased algorithms. V-Ray is used in media, entertainment, and design industries such as movie, industrial and product design, video games and architecture. V-RAY V-Ray is probably the most famous and used render engine nowadays. It is developed by Chaos Group (Bulgarian: Хаос Груп), a Bulgarian company based in Sofia, Bulgaria, established in 1997. The interface and the overall logic is similar to the famous Maxell Render. It has a stand-alone frame buffer where you can tweak your renders until they are completely clean (Corona uses the Progressive render mode). ![]() It supports both unbiased path tracing and biased UHD cache to deliver a pretty fast but very accurate GI results. Corona render born around 2012 as a “proudly CPU based render engine”. What are the reasons of the success of Corona vs vray? Let's take a quick tour.Ĭorona render delivers high quality, physically-based shading in production rendering, its features are integrated into Autodesk 3ds Max and Cinema 4D. ![]() It seems that the king (vray) is loosing many users because of the rise of Corona render. There are a lot of contenders to take the crown of the best render engine for architectural renders, nowadays there's a lot of hype around Corona vs Vray. ![]()
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